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Remote Control Unreal Editor


Why Remote Control Unreal Editor?

The Remote Control Unreal Editor allows you to access and interact with the Unreal Editor remotely through your browser on our platform.

This configuration enables:

  • Seamless remote development

  • Efficient testing

  • Convenient debugging

  • No need for direct access to the local machine running Unreal Engine











Follow the steps to set up remote control Unreal Editor:


Step 1. Login to Control Panel

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Figure 1. Login to Control Panel












Step 2. Navigate to Utilities section

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Figure 2. Navigate to Utilities Section













Step 3. Open the Remote Editor Streaming Tab

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Figure 3. Remote Editor Streaming













Step 4. Click on TRY REMOTE EDITOR CONTROL

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Figure 4. TRY REMOTE EDITOR CONTROL













Step 5. Copy the Signaling Server URL

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Figure 5. Copy Signaling Server URL
















Step 6. Enable Remote Signaling Server in Unreal Editor

Open your Unreal project in the Unreal Editor and enable: Use Remote Signaling Server


Make sure you also enable the Pixel Streaming plugin to use this feature.


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Figure 6. Enable Use Remote Signaling Server















Step 7. Paste the Signaling Server URL

Paste the URL you copied in Step 5 into the Remote Signaling Server URL field.

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Figure 7. Paste the Copied Signaling Server URL














Step 8. Start Streaming the Editor

Click Stream Full Editor

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Figure 8. Stream Full Editor










Step 9. Control Unreal Editor from the Browser

Return to your browser and interact with the Unreal Editor remotely.

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Figure 9. Remote Control Unreal Editor








Important: After ending a streaming session, you’ll need to restart the Unreal Engine Editor before starting a new session using Remote Control Unreal Editor.




Controlling a remote Unreal Editor from the browser, as shown in the video below:










 




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