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Duplicate of System Observer and Access to VMs

This guide explains how you can montior the system from the observer and how you can access to the VMs.


Follow the guidelines below:


Step 1. Open the Streaming URL

Open your streaming URL in a browser.

Example:

https://connector_boundary2.eagle3dstreaming.com/v5/TB-Eagle/Amaala/z_e3ds
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Figure 1. Waiting for a Machine to be Assigned





Step 2. Check the Observer for VM Assignment

Navigate to the Observer to verify whether a VM has been assigned to the player: https://connector_boundary2.eagle3dstreaming.com/API/observer

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Figure 2. Player is Waiting for a Machine


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Figure 3. Player is assigned a machine



You will see here who from where connected to vms. How many vms currently using and connected to your system . Which app is running in a specific vm





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Figure 4. App Started




Example of showing 3 player connected to system

Next steps showing how you can access an specific vm from the observer




Step 3. Download the RDP File

Once the VM is assigned, click Download RDP File from the dashboard

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Figure 6. Download the RDP File






Step 4. Open the RDP File

Double-click the downloaded .rdp file to open it.

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Figure 7. Open the RDP File






Step 5. Connect to the Remote VM

Click Connect when prompted.

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Figure 8. Connect to remote vm






Step 6. Enter the Password

Password:

Eagle3D@Stream!ng#2025
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Figure 8. Give the password




Step 7. Confirm Connection

Click Yes when prompted to trust the remote connection.

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Figure 9. Click Yes





Step 8. Verify Connection to the Remote VM

After logging in, you will be connected to the remote VM that is currently running the Unreal application.

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Figure 9. Connected to remote VM







Step 9. Open PowerShell in the VM

Launch PowerShell inside the remote VM.

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Figure 10. Open Powershell in VM






Step 10. Run the Command

Execute the following command to check the process command line:

(Get-WmiObject Win32_Process | Where-Object { $_.Name -like "*Eleganza*" }).CommandLine


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Figure 11. Give the command





Step 11. Verify the Passed Parameters

The output will display all parameters passed to the Unreal Engine executable.
In this example, you can see that the token parameter was successfully passed.

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Figure 12. Token is Passed


Result:

You’ve now confirmed that the token parameter is correctly passed to the Unreal Engine app during streaming.