Space for Fakhrul Islam

Testing App Locally with Epic's Signaling Server in VR headset

In this section we will guide you how you can test your app locally using VR headset. Now follow the steps below:



Step 1. Follow the path below and run the“get_ps_servers.bat” file


Selected Folder for Packaging > Windows > Your Project Name Folder > Samples > PixelStreaming > WebServers > get_ps_servers.bat



Let’s say your project name is MyProject2 and you have selected the “Packaged Folder” while packaging the project. The path of the get_ps_servers.bat file would be:


Packaged Folder > Windows > MyProject2 > Samples > PixelStreaming > WebServers

image-20250804-173736.png
Figure 1. Run get_ps_servers.bat File








Step 2. Once you click on “get_ps_servers.bat” some file will start downloading and a terminal will be displayed like below:



After downloading all required files the terminal will be automatically closed.

 








Step 3. Run the “run_local.bat” file


Follow the path below and click on “run_local.bat”:


In newer versions of Unreal Engine, the run_local.bat file has been renamed to Start.bat.
Please follow the same path and click on Start.bat instead.



Selected Folder for Packaging > Windows > Your Project Name Folder > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd


Let’s say your project name is MyProject2 and you have selected the “Packaged Folder” while packaging the project. The path of the run_local.bat file would be:


Packaged Folder > Windows > MyProject2 > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd

Unknown Attachment











Step 4. All required files will be downloaded.


Once you click on “run_local.bat”, some files will be download and a terminal will be displayed like below:

Don’t close the terminal for rest of the tutorial of this section